Share via Email As you come across this book in a bookstore, many of you will probably leave it alone just because of its thickness. The novel tells the story of a young boy, Ender Wiggin, who is sent to a training academy named Battle School, located in orbit above the Earth, built to train people to become soldiers that will one day battle against a vast alien race known as "Buggers". Ender goes up there, trying his best to become promoted in the difficult training scheme; his brother and sister are trying to restore the world and to make it a better place.
At the same time, it explores many themes well suited to classroom discussion. It is instead a plot-driven novel, focusing on story and characterization.
At the same time, however, Orson Scott Card has woven many different themes and motifs through the novel, never preaching but instead asking us to think carefully about the choices made by various characters. It is impossible to discuss every theme in the novel in one article.
Instead, this article describes and discusses some of the most central concepts, those the story returns to again and again. Instead, there is a sharp distinction drawn between children and adults, who are often set at odds.
Adults attempt to manipulate and control children, who they often see as tools they can use to win their own battles. Children, or at least the smart ones, mistrust adults and often see them as the enemy, and are portrayed in many ways as more intelligent and compassionate.
Children are also shown having a very real impact on the world: At the same time, there are adults in the novel who are compassionate and intelligent such as Graff and children who are brutal and manipulative Stilson, Bonzo, Peterand each group has strong influences on the other.
Though many children in the novel, especially Ender, have a tendency to see adults as the enemy, in the end it seems Card is telling us there are really very few differences between children and adults. Children are smaller, but are just as intelligent in their own ways and must be taken seriously because of the influence they can have on the world.
In Battle School life revolves around two games: There are also video games of various types in Battle School. When Ender reaches Command School his life is again oriented around a game, this time a space battle simulation that is more real than Ender knows. Every game in the novel has real-world ramifications, testing and revealing things about its players psychologically, physically, and socially.
Games are used as a way to work through and prepare for real-world problems, and are taken just as seriously as reality.
And it is just as difficult to tell who your friends are in this world. Ender makes several friends throughout his stay in Battle School, but is never really sure who he can trust and is always alienated from those he wishes to be closest to especially Valentine.
At first, they are set up as polar opposites, with Valentine as all good and Peter as all bad.
What Card appears to be telling us here is simply that such distinctions are not easily made. Though in many stories good is clearly different from evil, in the real world this is not always the case. In the end, he realizes that he is both his greatest friend and his worst enemy.
Card asks us if the ends justify the means: Ender at times commits violent acts, killing a fellow child at least twice. He feels guilt over his actions, but because they were done in self defense he eventually decides they were necessary.
He is never fully at peace with himself, though, and must deal with the consequences of what he has done. Ender faces the same dilemma again with the Buggers. If an alien race is possibly trying to destroy your world, is it justified to destroy them first? In many ways the adults who created Battle School have made this decision for Ender, believing that as long as humanity survives anything they do is all right.
But this is never so easy for Ender to accept, and the end of the novel deals with his guilt and eventual acceptance of his role in the genocide. Card himself makes no judgments; he only asks us to consider just how far this kind of justification can be taken. It is up to us to decide if the ends in the novel—self preservation, saving the human race—justified the means taken to achieve them.The classic science fiction novel Ender’s Game (), by Orson Scott Card, follows a precocious boy’s fight against space aliens and his own government.
The essence of the story first appeared in a small sci-fi journal in as a short story of the same name. Analysis of Orson Scott Card's Ender's Game Essay Words 6 Pages The buggers from Orson Scott Cards Enders game and subsequent novels, at first appear to be bug eyed monsters, a science fiction cliché.
Test your knowledge of Ender's Game with our quizzes and study questions, or go further with essays on the context and background and links to the best resources around the .
Key Facts. full title · Ender's Game. author · Orson Scott Card. type of work · Novel. genre · Science fiction. language · English. time and place written · Begun in in Salt Lake City, Utah, the story was published in as a short story and completed in novel form in date of first publication · (as a short story); (as a book).
Ender's Game study guide contains a biography of Orson Scott Card, quiz questions, major themes, characters, and a full summary and analysis. About Ender's Game Ender's Game Summary. The very first game played in the book is "buggers and astronauts," a game that Peter makes Ender play, and it is a game that all kids play.
However, in Ender's case the game is more than it seems, because Peter's hatred for him is real, and he inflicts physical pain upon Ender in the course of the game.